
The main thing to consider about Sebille, though, is that she can be very volatile, often not giving you much of a choice but to kill certain NPCs along your journey, such as the dreamer at Fort Joy. They will clash with her quite a bit but encourage the story to reveal more about Sebille and her motives. It can be pretty interesting playing as Sebille, especially if you have the Red Prince or Ifan as your companions. Her ability to eat corpses will also grant you access to insightful memories and skills as you go along too. Sebille defaults as a Rogue Class, but as with all the characters, you could play her in any class you want. RELATED: Divinity: Original Sin 2 - Animals Worth Talking To With Pet Pal Now free, she can finally choose her own path and has set out to track down her old master and make him pay. It’s great, get it.Sebille is an elf who was once under the thumb of an evil master, forced to commit all sorts of horrific tasks for them. Mostly lateral changes except for slightly worse graphics and your party is a little less independent.

Hybrids work better, but still not amazing. Squishies work a lot better, because glass cannon is a great ability, tanks are better at holding aggro, and there are real penalties for using heavy armor as a mage, rogue, ranger. I’ve found that enemies are closer together so more often you can cast rain and then lightning to stun a whole group right at the start of combat. Mages are more important, and hybrid mage works better. In combat, there’s no phys/mag armor, so you can CC anyone immediately and it becomes much more important. Gameplay-wise, pickpocketing isnt as important, but you’ll be stealing everything that isn’t nailed down to sell. In 1 you can’t even talk to anyone as your secondary characters. The main differences I’ve found are that the story is better in 2 and 2 feels more D&D like in that your party is more independent and have their own goals, which I REALLY liked. People liked divinity 1 but tbh i was pretty surprised that divinity 2 was lauded as game of the year by all these AAA games journalists, because it’s pretty similar to 1, honestly. It's a great game with some clear places they improved upon in 2. Some books as well, like example there is a book a trader sells that isn't normally a trader but technically is, that if you read you can then open up a giant loot chest at the end of a big fight, way later in the game. Fortunately you'll learn very quickly that most of the quests are easy enough if you pay attention and read all the dialogue. The journal is even harder to follow, and you'll very frequently find yourself on the edge of just googling a quest step. You lose all your skills and must re-acquire every skillbook when you respec, and it costs money, and it's not available until too late in the game to make that big a difference

The skills system is a bit more wonky, and re-speccing is expensive and punishing.

As in, there isn't an armor bar that "protects" you from being CC'd, you can always be cc'd unless you're immune to it. Loved 1, played the EE.Ĭombat is different, it's more reliant on CC, which is completely and totally percentage based in Div1. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
